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Odyssey
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Take the Money and Run.txt
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2001-10-17
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6KB
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127 lines
OFFICIAL RULES
ODYSSEY2
TAKE THE MONEY AND RUN!
You're trapped in an electronic labyrinth of more than one trillion economic
mazes! It's the rat race to end all rat races!
IMPORTANT!
Always be sure that the power to your Odyssey2 console is turned off before
inserting a game cartridge. This protects the electronic components and
extends the life of the unit.
[Illustration shows ON/OFF button in the OFF (up) and ON (down) positions]
TO BEGIN:
1 Insert the cartridge into the slot of the Odyssey2 console with the label
side of the cartridge facing the alpha-numeric keyboard.
2 Turn on the power by pressing the power button of the console. SELECT GAME
will apear on your TV screen. If it does not, press the RESET key on the
alpha-numeric keyboard.
[Screen shot shows SELECT GAME screen]
On-screen colors may vary according to individual TV's color adjustments.
(C) 1978 Magnavox Consumer Electronics Company
Odyssey is a Trademark of The Magnavox Company
TAKE THE MONEY AND RUN!
(Two players)
1 Press 1 on the alpha-numeric keyboard. You are now trapped in the Land of
Keynesium.
2 You andyour opponent are represented by the animated figures which appear at
the lower right and the lower left of the maze entrance. The net worth of
each figure is directly below it. Each player starts off with $500,000. Two
Keynesian robots are in the center of the screen atop the maze entrance.
Every maze is a game within a game. You and your opponent are playing against
the robots which represent different factors of the economy. But you are
also playing against each other. You will be changing strategies throughout
the game - sometimes cooperating with the robots to thwart your opponent -
sometimes collaborating with your opponent to beat the robots.
3 Each maze offers you the opportunity to make money or the chance to hang
onto what money you have. An electronic signal will appear center screen to
tell you which to expect - and how much cash is at stake.
4 The right hand control unit activates the right hand figure. The left hand
control unit controls the left hand figure. Push the joy stick away from you
to make your player go up. Pull the joy stick toward you to make your player
travel downward. Push right to go right. Push left to go left.
[Screen shot shows game at beginning. Labeled are Net Worth of Left Hand
Player, Maze Title, and Net Worth of Right Hand Player]
[Illustration shows hand controller, with Action Button and Player Control
labeled]
5 The Keynesian robots are controlled by the computer. The brighter robots
represent the lighter side of the economy like income, bull markets and
successful investments. These robots are elusive and will try to run from you
- but the more quickly you catch them, the more money you'll make.
6 The darker robots represent the gloomier side of the economy - things like
taxes, inflation and bear markets. They will try to catch you wherever you
are in the maze. But the longer you stay away from them, the more money
you'll keep. It's possible to find a hiding place in the maze where the
darker robots can't find you.
7 There are seven kinds of mazes. INCOME, REWARED and INVESTMENT offer you an
opportunity to make money. EXPENSES, THIEF, TAXES and INFLATION will force
deductions from your net worth unless you completely elude the robots during
these maze sequences. The amount of money at stake in each maze will appear
at the lower center of the screen. After a moment, the numbers will start
decreasing. The darker robots will speed up and the brighter robots will slow
down as the $ at stake decrease. The number on the screen at the instant you
make contact with a robot will automatically computed into your net worth.
8 You will find that the Keynesian robots are small enough to maneuver freely
through the mazes. But you are too tall to travel through some of the narrow
passageways without ducking your head. You do this by pressing the action
button on your hand control. It is harder to run in this position, so your
player will only be going at two-thirds speed. If you do not press the action
button when you make contact with a low ceiling in the maze, the computer will
do it for you automatically, but you will only be able to run at half speed.
9 The walls and ceilings of the maze contain a high energy charge. If any
part of your player's body comes in contact with any part of the maze, you
must break that contact before proceeding with your run.
10 Department of Dirty Tricks! Once you make contact with a robot, it is good
strategy to harass you opponent. If you touch your opponent and a part of the
maze at the same time, your opponent will lose control of his player.
11 Department of Economic Cooperation! If you and your opponent outmaneuver
the robots and make them run into each other, they'll automatically return to
their starting positions. You'll gain both time and money.
12 The first player to achieve a net worth of more than one million dollars
wins. The Keynesians will salute your triumph with a blast of electronic
trumpets - and reward you with two tickets on the next time machine scheduled
to make a stop in the Twentieth Century.
13 Shorter games. You can play against the clock or with a goal of $750,000
instead of a million.
14 Longer games. You can play for any dollar figure you choose. TAKE THE
MONEY AND RUN has more than a trillion different maze combinations. It is
theoretically possible to play night and day continuously for two thousand
years without seeing the same maze twice!
15 To play again, press the RESET key on the console and then press 1 on the
alpha-numeric keyboard.
IB 3429-1 AJ9412
MAGNAVOX
QUALITY IN EVERY DETAIL